2 Copyright (C) 2024 Rubén Beltrán del Río
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 3 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see https://map.tranquil.systems.
19 struct MapOpportunities: View {
22 let lineWidth: CGFloat
23 let vertexSize: CGSize
24 let opportunities: [Opportunity]
26 let arrowheadSize = CGFloat(10.0)
29 ForEach(opportunities, id: \.id) { edge in
32 // First we transform edges from percentage to map coordinates
33 let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y))
34 let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y))
36 let multiplier = CGFloat(edge.destination.x > edge.origin.x ? 1.0 : -1.0)
37 let upperAngle = -CGFloat.pi / 4.0
38 let lowerAngle = CGFloat.pi / 4.0
40 let offsetOrigin = CGPoint(x: origin.x + multiplier * (vertexSize.width / 2.0), y: origin.y)
41 let offsetDestination = CGPoint(
42 x: destination.x - multiplier * (vertexSize.width / 2.0), y: destination.y)
44 path.move(to: offsetOrigin)
45 path.addLine(to: offsetDestination)
47 path.move(to: offsetDestination)
50 x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle),
52 offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle)))
54 path.move(to: offsetDestination)
57 x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle),
59 offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle)))
61 path.move(to: offsetDestination)
64 CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0)
65 ).strokedPath(StrokeStyle(lineWidth: lineWidth / 4, dash: [10.0])).stroke(
66 Color.map.opportunityColor)
70 func h(_ dimension: CGFloat) -> CGFloat {
71 max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
74 func w(_ dimension: CGFloat) -> CGFloat {
75 max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
81 mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0,
82 vertexSize: CGSize(width: 25.0, height: 25.0),
84 Opportunity(id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2))